It was found that in 2012, screens with a 1024×768 were the
most often used screens on the web. That is, until now. According to the latest
data from StatCounter, 1366×768 screens just surpassed 1024×768 as the most
popular screen resolution used by the visitors to StatCounter’s global network
of sites. Three years ago, 1024×768 still accounted for almost 42% of all
visitors to the roughly three million sites that use StatCounter. Today, that
number has fallen to 18.6% and 1366×768 screens now account for 19.28%, up from
just 0.68% in May 2009.
It’s worth noting that these are global statistics. In
Europe, the higher-resolution screens already overtook their predecessors late
last year and in the U.S., 1024×768 still holds on to the top spot (but just
barely). Another resolution that is slowly declining in usage is 1280×800. This
used to be an especially popular resolution on laptops, but most modern
machines now offer higher resolutions.
For the most part, though, what sadly hasn’t changed much in
recent years is the pixel density of these displays.
This may change once Apple
rolls out its Retina display technology to a wider range of its Mac lines, but right now,
it’s almost as hard to find a small display with a very high resolution in a
mainstream machine as it is to find a screen that isn’t widescreen.
I took this information on board and applied it to my design process. I figured that Grace Jones' largest fan-base is most likely to be located in America, and according to the stat, the resolution of 1024x768 is still widely used, so this was the resolution I employed when designing my website mockups. Really I should have looked into this issue at a much earlier stage, in order to accomodate to the most widely used screen resolution. I could very easily modify the designs to accommodate for the 1366x768, that it is a very relevant consideration to make.
When designing for mobile devices, I looked into the dimensions/resolutions of the latest iPhone and Samsung models, as these are amongst the most popular mobile devices in the world. The standard iPhone 6 model has 326ppi, and a resolution of 375 x 667 points. I used these dimensions to design the mobile device mock ups. I did some quick research into screen resolution:
Screen resolution provided by the device manufacturer
defines the number of pixels (the tiniest addressable points) available on the
screen, and it is usually quoted as width × height. Generally speaking, more
dots allow designers to fit more content on the screen, such as GUI elements,
apps, and websites. Bigger resolution doesn’t necessarily mean better quality
though, as there are other important factors, such as pixel density, diagonal
screen size, and many more.
Physical vs. virtual pixels
It is also worth mentioning that for many graphic designers
CSS pixels are a more important factor than physical pixels listed by device
manufacturers. CSS pixels, or virtual pixels, are the dots defined in the CSS
standard, which may be different from the physical ones, even though the CSS
dimension is named ‘px.’
A CSS pixel (px) equals 1/96th of 1in. Its relation to
physical pixels depends on the viewing device. For a low-dpi phone, 1px is one
device pixel (dot) of the display, while for printers and high resolution
screens 1px can mean multiple device pixels.
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